local condition = Condition(CONDITION_FIRE)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(40, 9000, -10)

local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
combat:setArea(createCombatArea(AREA_CIRCLE2X2))
combat:setCondition(condition)

function onCastSpell(creature, var)
	return combat:execute(creature, var)
end
