local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

-- Travel
local function addTravelKeyword(keyword, text, cost, destination)
	local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you want go to ' .. text .. ' for |TRAVELCOST|?', cost = cost})
		travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, cost = cost, destination = destination})
		travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'Alright then!', reset = true})
end

addTravelKeyword('yalahar', 'back to Yalahar', 100, Position(32649, 31292, 6))
addTravelKeyword('mistrock', 'to the Mistrock', 50, Position(32640, 31439, 7))

-- Kick
keywordHandler:addKeyword({'kick'}, StdModule.kick, {npcHandler = npcHandler, destination = Position(32561, 31312, 7)})

-- Basic
keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, text = 'I can take you to {Yalahar} or {Mistrock}!'})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'I can take you to {Yalahar} or {Mistrock}!'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am Maris, Captain of this ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, text = 'I am Maris, Captain of this ship.'})

npcHandler:setMessage(MESSAGE_GREET, "Oh, you're still alive. Hello, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Yeah, bye or whatever.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Bye.")

npcHandler:addModule(FocusModule:new())
